Pick A Watermelon
Another work from school!
This work focus on exploring how sound and music function ambiently and sync with visual expression in game. You are a girl who runs errands for mom going to the grocery to pick a nice, ripe watermelon. The trick is to tap them and listen carefully for a bouncy "dong-dong" sound. However, this lady from grocery store requires you to follow her claps while tapping melons!
Instruction
Follow the shopowner's rhythm. Match every clap she makes.
Use [←] [→] to spin the ring.
[Space] to tap.
[Enter] to mark your choice during or after game.
All inputs above are allowed in your phase.
All sound and music tracks are original.
Pixel characters and UI arts are original.
Background art is generated by AI tool Gemini.
Development log
- The Audio Craft in Pick A Watermelon1 day ago




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